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Posted

I wanted to see what would happen if I tried to put some of our advanced rendering code on the iPad. It turns out it actually runs, at 60 FPS:

  • Upvote 3

My job is to make tools you love, with the features you want, and performance you can't live without.

Guest Red Ocktober
Posted

ok, now we're cooking with gas...

 

this is what i was expecting from 3... something that represents an evolution, not a devolution, from Leadwerks 2...

 

this should enable the implementation of post processing functions as well, right?

 

also, this is going to be incorporated to Leadwerks3... that's the plan, right?

 

--Mike

Posted

Yep, but it will take time to integrate a full renderer in.

My job is to make tools you love, with the features you want, and performance you can't live without.

Guest Red Ocktober
Posted

no need to rush... take your time and get it right... anything along these lines whether it be fully implemented or not will be a big plus...

 

also...

 

which version of OpenGL do you anticipate it being targeted for...

 

thx

 

--Mike

Posted

Ok ok, I'm 90% to giving u my money. Just show me a tutorial on the flowgraphs and I shall eagerly make it rain upon ur bank account, (ok ok, make it drizzle)

Core I5 2.67 / 16GB RAM / GTX 670

Zbrush/ Blender / Photoshop CS6 / Renoise / Genetica / Leadwerks 3

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