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Render crash if reCreateWorld same world


Go to solution Solved by Dreikblack,

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Posted

Default start map from template

Happens after first enter press:

image.thumb.png.9924bf4480f3c4f3b5c7b2f9abdb6d68.png

Comment in loop "world = CreateWorld();" to get another render crash (RecordDraw) but it's not consistent and may take several attempts (Andy have this issue i believe):

image.thumb.png.93acc1bea7b92a7e6af4b803a5cb61e4.png

#include "UltraEngine.h"
#include "ComponentSystem.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{

    RegisterComponents();
    auto fiplugin = LoadPlugin("Plugins/FITextureLoader");
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();

    WString mapname = "Maps/start.ultra";
    auto scene = LoadMap(world, mapname);

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {

        if (window->KeyDown(KEY_ENTER)) 
        {
            world = CreateWorld();
            scene = LoadMap(world, mapname);
        }
        world->Update();
        world->Render(framebuffer);

    }
    return 0;
}

 

  • Thanks 1

Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

Posted

One crash fixed and 2nd still happens if you comment out one line that i mentioned in first post. Just to make sure you know what i mean i post code it again with commented line

#include "UltraEngine.h"
#include "ComponentSystem.h"

using namespace UltraEngine;

int main(int argc, const char* argv[])
{

    RegisterComponents();
    auto fiplugin = LoadPlugin("Plugins/FITextureLoader");
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280 * displays[0]->scale, 720 * displays[0]->scale, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();

    WString mapname = "Maps/start.ultra";
    auto scene = LoadMap(world, mapname);

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {

        if (window->KeyDown(KEY_ENTER))
        {
           // world = CreateWorld();
            scene = LoadMap(world, mapname);
        }
        world->Update();
        world->Render(framebuffer);

    }
    return 0;
}

 

Check out Slipgate Tactics demo, which is made with Ultra Engine/Leadwerks 5:

https://www.leadwerks.com/community/topic/61480-slipgate-tactics-demo/

  • 4 weeks later...

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