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I have the context in app.lua

self.window=Window:Create(self.title)
self.window:HideMouse()

--Create the graphics context
self.context=Context:Create(self.window,0)
if self.context==nil then return false end

 

I would want to access it from some other entity script :

Caus i don't know how to call the context from App.lua ?

Can i get the context from current entity character ?

 

 

 

This code don't work caus the context is not created in the entity script :

 


framePlayer = self.entity.animationmanager:getFrame()
local text = "Leadwerks"
self.context:SetBlendMode(Blend.Alpha)
self.context:DrawText(text,0,0)
self.context:SetBlendMode(Blend.Solid)


Stop toying and make games

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