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Skybox clipped by higher camera near range


Go to solution Solved by Josh,

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Posted

if you set the near range of a camera > 0.3 the skybox get clipped by the frustum and if > 0.5 it is not visible at all. 

 image.thumb.png.48962879aa8d402a03ddb94603ace76a.png

  • Thanks 1
  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
Posted

I can probably fix this in the skybox shader just by multiplying the vertex position ....

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted

Easy shader fix in Sky.vert

void main()
{
	texCoords = normalize(VertexPosition.xyz);
	mat4 cameraMatrix = ExtractEntityMatrix(CameraID);
	vec4 pos = VertexPosition;
	pos.xyz *= CameraRange.x + (CameraRange.y - CameraRange.x) * 0.5f;
	pos.xyz += cameraMatrix[3].xyz;
	gl_Position = CameraProjectionViewMatrix * pos;
	gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5f;
}

 

My job is to make tools you love, with the features you want, and performance you can't live without.

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