Canardia Posted January 10, 2024 Posted January 10, 2024 auto ball = CreateSphere(world); ball->SetMass(1); ball->SetGravityMode(false); auto ballo = ball->Instantiate(world); ballo->SetGravityMode(false); // workaround: this should inherit from ball like SetMass(1) does. 1 Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Solution Josh Posted January 11, 2024 Solution Posted January 11, 2024 Easy fix, thanks for reporting. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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