3Dski7059 Posted January 7, 2024 Posted January 7, 2024 The third person controls component rotates the player as expected, but first person controls does not. This would make a difference if the player was a ship due to collisions. BTW, the FirstPersonControls didn't seem to work for me at all during an earlier session, but it works now, other than not including rotation. Quote
Solution Josh Posted January 12, 2024 Solution Posted January 12, 2024 Player physics use a series of cylinder shapes to handle collision. A first-person player does not need to rotate because it is invisible. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted January 14, 2024 Posted January 14, 2024 Does this adequately answer your question? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
3Dski7059 Posted January 15, 2024 Author Posted January 15, 2024 Thanks, Josh. Yes, I can see your point with a person, which is pretty much a cylinder. An elongated objected like a car or boat would need some a custom controller : ) Quote
Canardia Posted January 15, 2024 Posted January 15, 2024 I'm not a cylinder! Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.