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Child Widgets visible beside parent widget area


Go to solution Solved by Josh,

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Posted

In 2D seems to be still working:

image.png.2e7fac76873e4909a486049641e8da8f.png

But in 3D:

image.png.555445340afd2984d9dbd9cb1201057c.png

#include "UltraEngine.h"

using namespace UltraEngine;

shared_ptr<Window> window;
shared_ptr<Framebuffer> framebuffer;
shared_ptr<World> world;
shared_ptr<Interface> ui;
shared_ptr<Camera> uiCamera;

shared_ptr<Widget> panel1;
shared_ptr<Widget> panel2;
shared_ptr<Widget> panel3;

void initGui()
{
    auto default_font = LoadFont("Fonts\\arial.ttf");
    ui = CreateInterface(world, default_font, framebuffer->GetSize());
    ui->SetRenderLayers(2);
    ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f);
    uiCamera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0);
    uiCamera->SetRenderLayers(2);
    uiCamera->SetClearMode(CLEAR_DEPTH);

    panel1 = CreatePanel(20, 20, 100, 100, ui->root);
    panel1->SetColor(1, 0, 0, 1, WIDGETCOLOR_BACKGROUND);
    panel2 = CreatePanel(50, 50, 100, 100, panel1);
    panel2->SetColor(0, 1, 0, 1, WIDGETCOLOR_BACKGROUND);
    panel3 = CreatePanel(25, 25, 100, 100, panel2);
    panel3->SetColor(0, 0, 1, 1, WIDGETCOLOR_BACKGROUND);
}

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    window = CreateWindow("Ultra Engine", 0, 0, 300, 300, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    world = CreateWorld();
    world->SetAmbientLight(0);

    //Create a framebuffer
    framebuffer = CreateFramebuffer(window);

    //Create a camera    
    auto camera = CreateCamera(world);
    camera->SetClearColor(0, 0, 0);

    initGui();

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

  • Confused 1
  • 2 weeks later...
Posted

This will take a while to work out. I know why it is happening, I just need to do this carefully...

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Well, bottom clipping was fixed but suddenly there is still an issue if child widgets are at top :lol:

image.png.5a55819efc6a7cf09cc4a8847597babb.png

#include "UltraEngine.h"

using namespace UltraEngine;

shared_ptr<Window> window;
shared_ptr<Framebuffer> framebuffer;
shared_ptr<World> world;
shared_ptr<Interface> ui;
shared_ptr<Camera> uiCamera;

shared_ptr<Widget> panel1;
shared_ptr<Widget> panel2;
shared_ptr<Widget> panel3;

void initGui()
{
    auto default_font = LoadFont("Fonts\\arial.ttf");
    ui = CreateInterface(world, default_font, framebuffer->GetSize());
    ui->SetRenderLayers(2);
    ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f);
    uiCamera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    uiCamera->SetPosition((float)framebuffer->GetSize().x * 0.5f, (float)framebuffer->GetSize().y * 0.5f, 0);
    uiCamera->SetRenderLayers(2);
    uiCamera->SetClearMode(CLEAR_DEPTH);

    panel1 = CreatePanel(20, 200, 100, 100, ui->root);
    panel1->SetColor(1, 0, 0, 1, WIDGETCOLOR_BACKGROUND);
    panel2 = CreatePanel(50, -50, 100, 100, panel1);
    panel2->SetColor(0, 1, 0, 1, WIDGETCOLOR_BACKGROUND);
    panel3 = CreatePanel(25, -25, 100, 100, panel2);
    panel3->SetColor(0, 0, 1, 1, WIDGETCOLOR_BACKGROUND);
}

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    window = CreateWindow("Ultra Engine", 0, 0, 500, 500, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    world = CreateWorld();
    world->SetAmbientLight(0);

    //Create a framebuffer
    framebuffer = CreateFramebuffer(window);

    //Create a camera    
    auto camera = CreateCamera(world);
    camera->SetClearColor(0, 0, 0);

    initGui();

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

  • Haha 1

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