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I noticed that my game does not run deterministic physics simulations anymore, so each time I start the game, the result is different.

In the Newton docs it says you can set the physics threads to 1, so that it will run deterministic.
https://newtondynamics.com/wiki/index.php/NewtonInvalidateCache

How can we do this in Ultra Engine?

void NewtonSetThreadsCount (const NewtonWorld* const newtonWorld, int threads)

 

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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