Canardia Posted December 27, 2023 Posted December 27, 2023 I noticed that my game does not run deterministic physics simulations anymore, so each time I start the game, the result is different. In the Newton docs it says you can set the physics threads to 1, so that it will run deterministic. https://newtondynamics.com/wiki/index.php/NewtonInvalidateCache How can we do this in Ultra Engine? void NewtonSetThreadsCount (const NewtonWorld* const newtonWorld, int threads) Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
klepto2 Posted December 27, 2023 Posted December 27, 2023 According to https://www.ultraengine.com/learn/World_Update?lang=cpp this should do the trick: world->Update(60.0,1); Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
Canardia Posted December 27, 2023 Author Posted December 27, 2023 2 hours ago, klepto2 said: According to https://www.ultraengine.com/learn/World_Update?lang=cpp this should do the trick: world->Update(60.0,1); Thanks, this fixed the issue! Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■
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