GSFC_1 Posted December 23, 2023 Posted December 23, 2023 Ultra crashes when the user is editing polygon data and while the user is dragging a polygon. If the user is dragging a polygon and the mouse cursor leaves the 3D viewport of origin, the engine throws an out of index error and causes Ultra to crash. 1 Quote
Josh Posted December 23, 2023 Posted December 23, 2023 If you are using the face tool, I found a problem. I changed the way brush raycasting works to fix the normals not being returned in the pick info, but this causes a new issue, now the face index is not being returned, which the face tool in the editor relies on. I need to redo the picking routine using a Newton collision tree. This will handle the pick normal, face index, and support picking with a radius (sphere casting). I'll probably have a fix for this up tomorrow. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted December 23, 2023 Solution Posted December 23, 2023 Fixed in build 333+. Standalone is updated now. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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