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Posted

The artist could not provide a glTF file, and instead gave me a single FBX with all the animations stored in one sequence. I used Leadwerks to extract some sequences but the results were not perfect. I am uploading the original FBX file here for you to play with if you wish.

All motions .rar

 

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Josh is it to late in the engines development to consider a .blender native importer? or would this fall upon the end-user?  The idea of a pipeline using a very popular free modeler is very intriguing. Make changes to the .blender file and they appear in the game window etc...  Import cameras, lights, lightmaps, materials etc..  A lot of the media on sketchfab has blender download options as well...  oh well just a passing thought. :)

Posted

That's pretty much what glTF is. Blender does not have any defined file format, it just changes continuously as they add more code.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Blender has .glTF 2 export by default. In GIMP, InkScape and Blender, I save in native (.xcf, .svg, .blend) and export to .png and .glTF.

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