Andy Gilbert Posted March 17, 2013 Posted March 17, 2013 Is there a reason simple openGL fog has yet been implimented? Im sure its one of them features that every 3d game engine has and is one of the first feature to add? Seeing as this isnt a deferred renderer, cant we just use the built in openGL fog? Thanks Andy Quote The good news about computers is that they do what you tell them to do. The bad news is that they do what you tell them to do. Leadwerks Game-Ready 3D Models:https://sellfy.com/gib3d
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