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Dropping Models into viewport leads to different initial rotations


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Posted

If you drop a model from the assetbrowser into a viewport, the rotation is set to a weird value depending on the viewport you drop the model.

Perspective: -90,0,0
Top            :  90,0,0
Left            :  0,90,0
Back           :  -90,0,0

I would expect that the initial orientation is always 0,0,0.

 

  • Upvote 2
  • Windows 10 Pro 64-Bit-Version
  • NVIDIA Geforce 1080 TI
Posted

It's not a bug, I intentionally designed this behavior that everyone seems to dislike. :lol:

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My job is to make tools you love, with the features you want, and performance you can't live without.

  • 4 weeks later...
  • Solution
Posted

The behavior has been changed so this does not happen anymore, in dev channel.

  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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