Jump to content

FBX import not working


Go to solution Solved by Josh,

Recommended Posts

Posted

I have tried Blender 3, Cinema 4D R19, Lightwave FBX export

Leadwerks is ignoring any 3D model exported as FBX

I'm somewhat at the point asking for a refund

  • Solution
Posted

When an FBX file is present in a project folder, the editor will automatically convert this file to Leadwerks MDL format, which can be loaded by the editor and engine.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Thanks

So basically I put all models inside the project folder including textures.

One question.

What am I doing wrong that my FBX model has no textures but in Cinema 4D it looks good?

Posted

I don't know, but if you upload the FBX file with textures  in a zip file here I will try it out and see.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

In Microsoft 3D Viewer and Blender, I see one texture applied to the entire model:

image.thumb.jpeg.90ce593827b12163ee691a19ed557d96.jpeg

In Leadwerks I see this:

image.thumb.jpeg.47b6538e1b1572a7b66239aa246fdb78.jpeg

You can right-click on a surface and select a material to be applied to the model, then resave the model:

image.thumb.jpeg.f371ab1967e8d9e4c4de64bb7f8b8346.jpeg

However, I do not know why the materials in the FBX export seems to not match what you are seeing in your modeling program.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

If you open the model (double-click the MDL file in the asset browser) then you can right-click on a mesh in the hierarchy tree and click the "Select Material" menu. This lets you select a material to apply to the subobject. You can then save the MDL file and it will be saved with the correct material paths.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
30 minutes ago, Josh said:

If you open the model (double-click the MDL file in the asset browser) then you can right-click on a mesh in the hierarchy tree and click the "Select Material" menu. This lets you select a material to apply to the subobject. You can then save the MDL file and it will be saved with the correct material paths.

oh, there are only 2 selections for textures, but originally there should be 7

:mellow:

Posted

Yeah, it appears the FBX exporter is not exporting exactly the right way. I saw in Blender and in Microsoft 3D Viewer the model just used a single texture.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

I exported as Collada into Blender and then from Blender to FBX

wow, but that worked

by the way, do you have plans for a 64bit version?

image.thumb.png.a921293ce5b1d1809b541b464e9baa79.png

Posted
2 hours ago, DirectXY said:

by the way, do you have plans for a 64bit version?

Yes, there is a new engine with higher required specs called Ultra, and it is 64-bit only.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
2 minutes ago, Josh said:

Yes, there is a new engine with higher required specs called Ultra, and it is 64-bit only.

what system requirements are we talking?

I have 16GB Ram but a low-end AMD Ryzen 5 3500U with Radeon Vega Mobile Gfx 2.10 GHz

 

Posted

that engine looks promising

the 59 deal would probably suffice in my case when the AMD part will be alright to hit the road ( ? )

it's only a hobby these days, as I'm retired and enjoy the more less competitive side of 3D

Posted

It is, but just be aware that AMD cards will currently display some bad artifacts. I cant say for sure yet whether this is due to a driver bug or an error on my part.

 

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
1 hour ago, Josh said:

It is, but just be aware that AMD cards will currently display some bad artifacts. I cant say for sure yet whether this is due to a driver bug or an error on my part.

I remember something similar with Radeon Pro Render on Blender. But at that time my specs were even worst than now (Ryzen 3 6 GB Ram or something Quadcore)

 

Now Radeon on Blender is for me a constant crash and miss. I can't get it to work. So I stick with Cycles.

In the above, I figure you tested on dedicated AMD Chips ?

Posted
16 minutes ago, DirectXY said:

Now Radeon on Blender is for me a constant crash and miss. I can't get it to work. So I stick with Cycles.

Cycles are fine since Leadwerks uses Blinn-Phong shading. I usually just bake the AO and everything else I do is in gimp. I'm not a professional artist! :D

Also, you might find this helpful.

 

  • Upvote 1

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

Posted
3 hours ago, reepblue said:

Cycles are fine since Leadwerks uses Blinn-Phong shading. I usually just bake the AO and everything else I do is in gimp. I'm not a professional artist! :D

Also, you might find this helpful.

Thanks. You are way ahead of me.

BTW, you wouldn't know how to make a halfway good looking glass shader, would you?

Posted
2 hours ago, DirectXY said:

BTW, you wouldn't know how to make a halfway good looking glass shader, would you?

Here's the glass shader I used in Cyclone. You'll have to write code that'll replace texture slot 7 of the material with the probe's cubemap texture. 

unknown.png?ex=65519723&is=653f2223&hm=f

LeadwerksGlass.zip

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

If you like my work, consider supporting me on Patreon!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...