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Save/Load Crashes if two or more entitles are parented.


Go to solution Solved by Josh,

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Posted

I'm getting a Seek error with my game system, but this code should reproduce it with the map file below.

#include "UltraEngine.h"
using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    //Get the displays
    auto displays = GetDisplays();

    //Create a window
    auto window = CreateWindow("Ultra Engine", 0, 0, 1280, 720, displays[0], WINDOW_CENTER | WINDOW_TITLEBAR);

    //Create a world
    auto world = CreateWorld();

    //Create a framebuffer
    auto framebuffer = CreateFramebuffer(window);

    //Load scene
    auto scene = LoadMap(world, "Maps/saveloadparent.ultra");

    //Main loop
    while (window->Closed() == false and window->KeyDown(KEY_ESCAPE) == false)
    {
        if (window->KeyHit(KEY_F5))
        {
            //Save the starting scene to a file
            scene->Save("game.sav");
        }

        //Reload the starting scene when space key is pressed
        if (window->KeyHit(KEY_F6))
        {
            scene->Reload("game.sav");
        }

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

saveloadparent.zip

Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Posted

I just updated the static lib and tried this successfully with a new c++ project. If it wasn't updated before, it is now.

My job is to make tools you love, with the features you want, and performance you can't live without.

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