Jump to content

Recommended Posts

Posted

http://www.leadwerks...le3-sound-node/

 

 

From what I can see, Source.Playing, Source.Stopped, Source.Paused don't work. I had to use 0 for stopped and 1 for playing instead of the constants.

 

 

Otherwise, create a pivot in your scene, attach this script, fill out the properties, and use the flowgraph to trigger your sound. When your sound is finished (loop = false) then it'll trigger an OnComplete output which you can then do whatever else you want. In my example I just played another sound after the first sound was finished.

Posted

Great.

But i have questions :

Flowgraph is it fast or slow compared to just use Lua scripting.

By connecting Flowgraph boxes, how does it works behind the scene ? Lua code is generated ?

Could it be possible to have some :

Player Lua script we could connect to some Camera box in the Flowgraph ?

 

(I didn't have dug the flowgraph but keeped programming in Lua)

Stop toying and make games

Posted

I don't know the details 100% on the flowgraph behind the scenes. Josh would have to answer that.

 

Could it be possible to have some :

Player Lua script we could connect to some Camera box in the Flowgraph ?

 

I have lots of things planned :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...