Thirsty Panther Posted October 22, 2023 Posted October 22, 2023 I open the terrain panel and I have no Material tools. Quote
Josh Posted October 22, 2023 Posted October 22, 2023 You must select a terrain before its properties will appear. Slight difference from Leadwerks. You can have multiple terrains, and they can be positioned around like any other entity. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Thirsty Panther Posted October 22, 2023 Author Posted October 22, 2023 How do you select a terrain when you haven't created one yet? Or can you only edit previously created terrains? Quote
Solution Josh Posted October 22, 2023 Solution Posted October 22, 2023 Okay, this points to a design issue in the workflow that is a little awkward. During testing we found it was very easy to accidentally create objects, especially in the 3D viewport. One of the solutions to this was that brushes don't start drawing until you mouse has travelled some distance when you hold the button down and drag. For the face, vertex, and terrain mouse tools I disabled object creation entirely. The last thing you want is to accidentally create an extra terrain when you are sculpting. I think there probably needs to be an extra step n the object creation process where you have to press enter or right-click and select a "Create" menu item from a popup menu before an object will be created. Then all the mouse tools could support object creation without problems. For now, create your terrain first, then switch to the terrain mouse tool and start editing. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
klepto2 Posted October 23, 2023 Posted October 23, 2023 To limit the confusion for users, you might consider to add a small info where the Material selection would be, which states something like: "No Terrain selected" Quote Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
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