YouGroove Posted March 15, 2013 Posted March 15, 2013 Could suggestions taken for YES, be pinned or moved to some special place ? I don't know, but lot of usefull suggestions will just be forgotten. That's sad , specially when it's to have better workflow, or better working editor etc ... Some rotation gizmo, lights gizmos are really necessary. Ad the abilty to scale models in the 3 axes at same time visually. OR be bale to see textures on material editor or asset panel : for materials having lightmap shader : THEY ARE BLACK ACTUALLY. Quote Stop toying and make games
Saoru71 Posted April 8, 2013 Posted April 8, 2013 +1 for a visually-improved move/rotate/scale gizmo. Right now we only got the move gizmo for the 3 operations and achieving rotation/scaling with it is a tad complicated. Quote My signature was so outdated! I don't know if it's even relevant nowadays...
beo6 Posted April 12, 2013 Posted April 12, 2013 I would like better gizmos too. Maybe it could be added with the editor scripting capability i mentioned here: http://www.leadwerks.com/werkspace/topic/6174-visible-scripting-in-le3-editor/ That way for example we could also see directly the attack radius of the goblins right inside the editor for the example game. Quote
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