Josh Posted October 18, 2023 Posted October 18, 2023 This issue came up here but I am breaking it off because it is a separate issue. Currently the engine cannot convert BC6H texture data to anything else, so these images appear black in the editor. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted October 18, 2023 Author Posted October 18, 2023 Maybe this code can be ripped out... https://github.com/GPUOpen-Tools/compressonator/blob/master/cmp_compressonatorlib/bc6h/bc6h_decode.cpp Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted October 19, 2023 Author Solution Posted October 19, 2023 I found a small library that can do this and I integrated it. Will have an update soon for you. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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