klepto2 Posted September 28, 2023 Posted September 28, 2023 In the CPP template, the Components are not updated to reflect the Change from Scene to Map. virtual bool Load(table& properties, shared_ptr<Stream> binstream, shared_ptr<Scene> scene, const LoadFlags flags); virtual bool Save(table& properties, shared_ptr<Stream> binstream, shared_ptr<Scene> scene, const SaveFlags flags); 1 Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
Solution Josh Posted September 28, 2023 Solution Posted September 28, 2023 I fix! 1 My job is to make tools you love, with the features you want, and performance you can't live without.
franck22000 Posted September 28, 2023 Posted September 28, 2023 @Josh, correct me if i'm wrong but I don't see any "Map" API documentation yet You guys are going to be the death of me. Josh
Josh Posted September 28, 2023 Posted September 28, 2023 It's under "Graphics": https://www.ultraengine.com/learn/Map 1 My job is to make tools you love, with the features you want, and performance you can't live without.
franck22000 Posted September 28, 2023 Posted September 28, 2023 Oh yep sorry, I missed it for some reason... You guys are going to be the death of me. Josh
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