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When drag and drop a texture in Asset panel , we would gain lot of Clicks and time if :

- We would have a texture

- a material

 

than we would just drag and drop texture on top of material it would put the texture on the first available free slot texture.

Some example :

We have a very common texture and shader choice :

-diffuse_texture

-normal_texture

-spec_texture

 

We would just create a material , than

- drag and drop diff texture on material would put it on diffuse slot

- drag and drop next texture on material would put it on normal map slot

- drag and drop next texture on material would put it on specular map slot

 

I don't know but diff, normal and spec beeing the more comon for next gen stuff, LE 3 could detect drag and drop of textures on a material perhaps ?

  • Upvote 1

Stop toying and make games

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