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Posted

It looks like the Unity "forward" constant is just Vec3(0,0,1). What exactly are you trying to do? Maybe entity.move(0,0,1) is what you are looking for?

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Posted
2 hours ago, Josh said:

It looks like the Unity "forward" constant is just Vec3(0,0,1). What exactly are you trying to do? Maybe entity.move(0,0,1) is what you are looking for?

Yes the move was what I was looking for. A function to get a vector before the entity would be good, so you could for example spawn something before the character like whats @MarKlilinked

  • 3 weeks later...
Posted

I collaborated with ChatGPT to create a 'lookat' function. While it's not a direct 'forward' function, I believe it can be helpful to others.
 

function LookAt(position, pitch, yaw, distance)
	pitch = math.rad(pitch)
	yaw = math.rad(yaw)

	local forward = Vec3()
	forward.x = math.cos(pitch) * math.sin(yaw)
	forward.y = -math.sin(pitch)
	forward.z = math.cos(pitch) * math.cos(yaw)

	local forward_length = math.sqrt(forward.x ^ 2 + forward.y ^ 2 + forward.z ^ 2)

	forward.x = forward.x / forward_length
	forward.y = forward.y / forward_length
	forward.z = forward.z / forward_length

	forward.x = forward.x * distance + position.x
	forward.y = forward.y * distance + position.y
	forward.z = forward.z * distance + position.z

	return forward
end



 

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