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Editor Properties values stick.


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Posted

Noticed the following:

  • Entity's Static checkbox doesn't get saved,
  • Spinner widget for the the entity's mass cannot return back to 0 if ever given mass.
  • Collision Type dropdown can't revert back to "None" when changed.
  • Friction Spinners swap x and y values. upon deselection and reselection. 
  • Spinner widget for the entity's Elasticity value just doesn't get to be saved.

I tested this by making a brush and then edit each widget, changed one setting, unselected it, then reselected it to see if the value was the same. I didn't test all component type widgets since I only have the default two at the moment. 

Also, the window title leaves a * at the end of the map name,

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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Posted

My focus is locked into the Lua API and docs right now, but I will get to this afterwards...

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
On 9/20/2023 at 3:33 PM, reepblue said:

Also, the window title leaves a * at the end of the map name,

Fixed this.

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Solution
Posted
On 9/20/2023 at 3:33 PM, reepblue said:

Entity's Static checkbox doesn't get saved,

and this...

My job is to make tools you love, with the features you want, and performance you can't live without.

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