Thirsty Panther Posted July 29, 2014 Posted July 29, 2014 Aggror you are missing a link for tutorial # 7 Quote
AggrorJorn Posted July 29, 2014 Author Posted July 29, 2014 Since download sections on werkspace are often either being removed or stowed away, I am storing the source files on my website. (work in progress.) I will update the source files after each tutorial. http://www.aggror.com/downloads/ 1 Quote
shadmar Posted July 31, 2014 Posted July 31, 2014 I guess your site got hacked? Parse error: syntax error, unexpected '<' in /home/aggror1x/public_html/php/objects/downloadlistobject.php on line 23 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB
AggrorJorn Posted August 8, 2014 Author Posted August 8, 2014 #13 Improving the healthbar Source code download is also updated. Quote
AggrorJorn Posted August 12, 2014 Author Posted August 12, 2014 Tutorial#14 and #15: Making a medkit 4 Quote
TattieBoJangle Posted August 18, 2014 Posted August 18, 2014 Great Tutorials! could you possibly do a spawn one when say an enemy kills you. Quote Asus Extreme v x99, Intel I7, Windows 8.1 64 Bit, SSD, Geforce GTX 980 4GB, 16GB Ripjaw DDR4
Thirsty Panther Posted August 18, 2014 Posted August 18, 2014 Great Tutorials! could you possibly do a spawn one when say an enemy kills you. That's in the first tutorial ( from memory). Quote
AggrorJorn Posted August 18, 2014 Author Posted August 18, 2014 I am waiting a bit on making new tutorials. The scene graph is getting messy and without a proper way of organizing things in a simple way, I can spend 10 minutes alone cleaning things up. Besides that there are some bugs in the bugtracker that need to be solved in order for me to continue with being hindered with annoying errors and crashes. Respawning after you die is on the list though. Quote
Rick Posted August 18, 2014 Posted August 18, 2014 An organization tutorial would probably be a good idea. Most people don't realize this until it's too late. Grouping things under pivots or some csg is a way to get that and I believe parent/child has to be considered when doing so and calling certain functions that take the global/local boolean parameter. Quote
AggrorJorn Posted September 4, 2014 Author Posted September 4, 2014 Tutorial 16: Using classes to make an inventory. 2 Quote
AggrorJorn Posted September 4, 2014 Author Posted September 4, 2014 Tutorial 17: Showing the inventory items 1 Quote
AggrorJorn Posted September 11, 2014 Author Posted September 11, 2014 Sponsored tutorial: Importing assets. 2 Quote
gamecreator Posted September 11, 2014 Posted September 11, 2014 Sponsored? Interesting. By who? Quote
Thirsty Panther Posted September 12, 2014 Posted September 12, 2014 Sponsored? Interesting. By who? Stone textures or barrels, not sure. Looking forward to the animation tutorial thou. Quote
AggrorJorn Posted September 13, 2014 Author Posted September 13, 2014 How to deal with models that contain animations: 2 Quote
AggrorJorn Posted September 15, 2014 Author Posted September 15, 2014 Tutorial 18: Picking up a model for the inventory: Quote
AggrorJorn Posted September 15, 2014 Author Posted September 15, 2014 Tutorial 19: Displaying the picked up bottle and handling keyboard input. Quote
AggrorJorn Posted September 20, 2014 Author Posted September 20, 2014 Tutorial #20: Using the items in your inventory. Source code will be updated later today when I get home. Quote
AggrorJorn Posted January 2, 2015 Author Posted January 2, 2015 First part on how to use the terrain editor: creating and sculpting. Quote
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