SpiderPig Posted September 9, 2023 Posted September 9, 2023 Currently I'm doing this; if (pivot == nullptr) { pivot = CreatePivot(nullptr); } pivot->AlignToVector(vector, 1); joint->SetPose(pos, pivot->GetQuaternion()); But I'm wondering if it makes more sense to be able to do this instead; auto quat = Quat(); quat.AlignToVector(vector); OR auto rot = Vec3(); rot.AlignToVector(vector); Quote
Josh Posted April 30, 2024 Posted April 30, 2024 See void Mat4::MakeDir(const Vec3& dir, const int axis) 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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