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Posted

Eventually, not right now, I plan on making a package of useful generic scripts. I'm going to copy some of these from iTween but would like for people to just list some stuff they think would be generic enough and useful.

 

 

CameraFade (fades the camera in and out)

ShakeCamera (shakes the camera)

MoveTo (move an entity to another entity over a specific amount of time)

ScaleTo (scales an entity to a certain value over time)

RotateTo (rotates an entity to a certain value)

PointAt (points an entity at another entity)

 

 

 

Some useful character controller AI command(s) could be:

 

TakeCover (could either use specific cover volume triggers placed in the world or dynamically scan near geometry to find cover)

Posted

- Follow : the mob will turn to face player or another entity and will follow

parameters : entity to follow (like barbarian and goblins)

Distance far away when follow will be activated activation

Distance closest to stop follow

 

- Take Cover for player : some 3 raycast (left, right, mid) to detect plain surface and it would take cover

Ability to crouch in the cover position

- Go to player and avoid obstacle with cylinder collision (could it be golbin or big trees or anything)

 

All that could be used with space ship game from top view or otehr game style , not only characters based game.

Stop toying and make games

Posted

That sounds brilliant.

I see theres no EntityDistance command with Leadwerks 3. Thar too would be usefull.

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

Posted

Can DistanceToPoint SEE through hills in a Terrain.( when we get terrain)

amd quad core 4 ghz / geforce 660 ti 2gb / win 10

Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++

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