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Workflow for high quality Doom-like scifi textures and models


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Posted

 

I want to create a scifi level with AAA quality in a reasonable time frame. I'm researching ways to create this specific style of textures and models:

2ab8e18b3fe0442986905d7813307b0c.20230829174953_1.jpg

The 3D modeling is not so much a problem, but texturing this stuff is. What makes these look good is the wear and tear along the edges. Below may not be the best image, but I think it communicates the idea:

06f677af0f2548a488db39885fa25e1c.Image1.jpg

My question is, is there an efficient art pipeline and tool that can do exactly what I want? I'm guessing it would involve inputting an image that just has the different parts defined by a solid color, or maybe a vector image, and then you can easily and quickly add a background, some corrosion and wear around the edges, and maybe stamp some details on there, then output diffuse / normal / metal / roughness / ao? Sustance Painter is the only thing I know of that might do this, but if there is a simpler more focused tool I would consider using that. I can't remember, but I thought there was a photoshop plugin that did stuff like this? I'm really looking for a total solution with all the pre-made details ready to go, not a bunch of filters I can maybe hack together myself.

I would like to find a method where I can just setup some predefined styles and quickly process images in a few minutes, to produce a large volume of content efficiently.

Your thoughts?

 

My job is to make tools you love, with the features you want, and performance you can't live without.

  • Josh changed the title to Workflow for high quality Doom-like scifi textures and models
Posted

I used to use 3D Coat, I personally found it a bit more intuitive than Substance Painter and it had some nice UV unwrapping options. It still probably isn't what you are looking for and has many features even I never understood. But it might be worth a look, they have a free trial.

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