Josh Posted July 27, 2023 Posted July 27, 2023 This is the code I used to create the terrain gizmo the editor uses: auto terrainwidget = CreateModel(NULL); int sides = 128; float th = 0.5 * 0.1; float x, y, a; int i = 0; CreateModel(NULL)->SetParent(terrainwidget); CreateModel(NULL)->SetParent(terrainwidget); auto mtl = CreateMaterial(); mtl->SetShaderFamily(LoadShaderFamily("Shaders/Unlit.fam")); mtl->SetTexture(LoadTexture(GetPath(PATH_DESKTOP) + "/terraingizmo.dds")); for (int i = 0; i < 2; ++i) { auto mesh = terrainwidget->kids[i]->As<Model>()->AddMesh(); if (i == 1) terrainwidget->kids[i]->SetColor(1, 1, 0, 1); mesh->SetMaterial(mtl); for (int n = 0; n < sides; ++n) { a = float(n) / float(sides) * 360.0f; x = Cos(a); y = Sin(a); mesh->AddVertex(x * (1.0 - float(i) * 0.5), 0, y * (1.0 - float(i) * 0.5), 0, 1, 0, 1, 0); mesh->AddVertex(x * (1.0 - float(i) * 0.5 - th), 0, y * (1.0 - float(i) * 0.5 - th), 0, 1, 0, 0, 0); if (n > 0) { mesh->AddPrimitive(n * 2 + 1, n * 2 + 0, (n - 1) * 2 + 0); mesh->AddPrimitive((n - 1) * 2 + 0, (n - 1) * 2 + 1, n * 2 + 1); if (n == sides - 1) { mesh->AddPrimitive(1, 0, n * 2 + 0); mesh->AddPrimitive(n * 2 + 0, n * 2 + 1, 1); } } } } terrainwidget->Save(GetPath(PATH_DESKTOP) + "/terrain.gltf"); 1 Quote Let's build cool stuff and have fun.
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