SpiderPig Posted July 18, 2023 Posted July 18, 2023 I forgot how to make the black parts of a texture be transparent. How to set this in a material? I tried "alphamask":true but not sure if that's even right. Quote
Dreikblack Posted July 18, 2023 Posted July 18, 2023 Maybe this? https://www.ultraengine.com/learn/Material_SetTransparent?lang=cpp 1 Quote
SpiderPig Posted July 18, 2023 Author Posted July 18, 2023 Oh. Didn't even think about that. That'll teach me to post late at night. Thanks! Quote
Josh Posted July 18, 2023 Posted July 18, 2023 You probably want Material::SetAlphaMask. Also, you probably want your transparent pixels to be greenish instead of black so the edges don't appear dark. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
SpiderPig Posted July 18, 2023 Author Posted July 18, 2023 Is that just 'alphamask' in the json material? I'll try the green idead too. Never considered that. Quote
Josh Posted July 19, 2023 Posted July 19, 2023 Looks like it's not currently loaded from files, but I will add it. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted July 19, 2023 Posted July 19, 2023 You know the asset editor can save materials, right? Quote My job is to make tools you love, with the features you want, and performance you can't live without.
SpiderPig Posted July 19, 2023 Author Posted July 19, 2023 I haven't actually explored it much till now It's actually really powerful, I like it how you can edit everything all in one window. Quote
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