cassius Posted March 11, 2013 Posted March 11, 2013 When I move my character across terrain I see buildings and trees become visible as the character gets nearer to them.How can I extend the range so they are mostly already drawn. Is it CameraRange?Thanks. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
Flexman Posted March 11, 2013 Posted March 11, 2013 Each entity is assigned a view range (near, medium, far, infinite ). You set the view range for each of these in the environment > atmosphere object (cull range, from memory) Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo
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