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Hi. How can I make the material change only on one object? If I change the material through the code, then for some reason it changes on all the same models in the scene.

Posted

Meshes are shared across different instances of the same model, so if a material is applied to a mesh, it appears on all instances.

You can load a model with the unmanaged flag to load a new copy of it, or use Entity::Copy() to make a unique copy.

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