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Posted

Yes, in the editor everything seems to be treated equally (i.e. like a model/entity) however when engine loads the map in game CSG meshes are collapsed into static optimised level mesh.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Posted

Menu is slowly getting there.

 

10b3209459.jpg

 

Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog..

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

Probably is, It's from the unity asset store.

 

Ah ...now that I realize that people actually use those assets im trying to change the coloring a bit ...among other things biggrin.png ... will just make my own space ship furniture with ProBuilder or whatever..

 

Good job on all the work you have been doing in Leadwerks though...I went back a bit in this thread .

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

@BES :

Try a real modeler, you will work better and faster.

 

@Dan22 :

Snoop is copyrighted, but if you call him , who knows he could perhaps even sponsor your game laugh.png

Stop toying and make games

Posted

Adding enemies to Leadwerks comunity project 3:

v13-cycles.png

[Work in Progress]

Shown in cycles renderer as I'm having a bit of an issue getting it imported correctly into Leadwerks

  • Upvote 1

System:

Linux Mint 17 ( = Ubuntu 14.04 with cinnamon desktop ) Ubuntu 14.04, AMD HD 6850, i5 2500k

Posted

An animated gate for some forum user.

Funny to make and easy to animate.

door.jpg

 

YG you should record some Blender tutorials for LE users. You seem to know it more than anyone else here.

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Posted

@Olby :

I use the very basics of Blender : Armature, rig and animations.

Nothing special or advanced is used to make these door animations.

 

If you are interested i can make step by step screenshots for that door system ?

Like these ones :

http://www.leadwerks.com/werkspace/blog/119/entry-1204-blender-modular-assets-making/

http://www.leadwerks.com/werkspace/blog/119/entry-1200-blender-making-curved-tubes-and-pipes/

 

I made some quick overview how to make any translation animations in Blender, just take a look at the pictures.

post-3271-0-50456700-1425163642_thumb.jpg

post-3271-0-42101000-1425164149_thumb.jpg

  • Upvote 3

Stop toying and make games

Posted

I will make some particle map example using LE3 default materials showing cool effects using different parameters on particles or combining particle objects.

post-3271-0-61360800-1425172318.jpg

  • Upvote 2

Stop toying and make games

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