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Posted
  • Upvote 2

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

I made this glass ...looks pretty good to me.

 

post-2229-0-83658700-1416544495_thumb.jpg

  • Upvote 3

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

I'd suggest maybe a nice specular map to give it scratches and nicks, but yes--looks good...

 

I added a few details..its only a slight difference but it looks more like glass.

 

post-2229-0-74992200-1416583450_thumb.jpg

  • Upvote 1

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

Dont ask xD

 

But now I want to biggrin.png ...

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

Posted

jeez, it only takes one to ruin it for the rest of us :/

bool Life()
{
 while(death=false)
 {
   if(death==true)
   return death;
 }
}

 

I have found the secret to infinite life

 

Did I help you out? Like my post!

Posted

gr8 game m8 i r8 8/8 :D

Using Leadwerks Professional Edition (Beta), mainly using C++.

Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz

Previously known as Evayr.

Posted

Yeah, they look quite good. You can also add a lens flare at the light source.

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

4dd4a9e3f6.jpg

 

Snowball fights incoming :D

  • Upvote 7

Using Leadwerks Professional Edition (Beta), mainly using C++.

Windows 10 / Linux Mint, Visual Studio 2017. GPU: NVidia GeForce GTX970, CPU: Intel i7 7700K @ 4.20 GHz

Previously known as Evayr.

Posted

Main Menu for my Christmas game:

 

c0ad041a08b6fb02611e5fcada2bb5a4.png

 

Has this main menu music:

 

 

Will post gameplay soon! Hoping to get this done in time for you guys to play way before christmas!

Posted

A new RogSys vid--was in the shader frame-of-mind after the planetary work, so I did a bit on the Viewport Monitor System. This isn't all that it does, but should give you an idea:

 

  • Upvote 7

--"There is no spoon"

Posted

A new RogSys vid--was in the shader frame-of-mind after the planetary work, so I did a bit on the Viewport Monitor System. This isn't all that it does, but should give you an idea:

Very nice work Micheal. Keep up this amazing work.

Posted

This is a continuation of the terrain map I was working on in a previous post:

 

Convex Map:

post-2229-0-27167400-1417833889_thumb.png

 

Flow Map:

post-2229-0-79984100-1417833952_thumb.png

 

Normal Map:

post-2229-0-51310100-1417834140_thumb.png

 

Slope Map:

post-2229-0-54670800-1417834198_thumb.png

 

Wear map:

post-2229-0-13623400-1417834255_thumb.png

*EDIT*

I made a change in the Device View for a different method of splat map output:

post-2229-0-69954400-1417841664_thumb.jpg

 

Splat Map:

post-2229-0-24290800-1417841746_thumb.png

Threadripper 2920X Gen2 CPU(AMD 12-core 24 thread) | 32Gigs DDR4 RAM | MSI Nvidia GeForce RTX 2070 Stock OCed | ASRock X399 Professional Gaming Motherboard | Triple M.2 500Gig SSD's in Raid0

Windows 10 Pro | Blender | Paint.NetWorld Machine | Shader Map 4 | Substance Designer | Substance Painter | Inkscape | Universal Sound FX | ProBuilder | 3D World Studio | Spacescape | OpenSky | CubeMapGen | Ecrett Music | Godot Engine | Krita | Kumoworks | GDScript | Lua | Python | C# | Leadworks Engine | Unity Engine

 

  • 1 month later...
Posted

Currently porting my GUI lib to leadwerks and decided to port my console over.

017f90049a.png

 

It took a few tweaks but overall it was really easy to port over.

The text entry does move and clip text so you can see what you're doing if it's out of the boxs bounds, it also has carrat positioning, line wrapping and scrollbars are there too.

Parenting and dragging are supported.

 

Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet?

  • Upvote 2
Posted

Does anyone know if there is a keycode for the mousewheel up and mousewheel down in lua yet?

 

If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z'

  • Upvote 1

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Posted

If you are referring to the mousewheel being clicked, then you can use 'self.window:MouseHit(Key.MButton)' or 'self.window:MouseDown(Key.MButton)'. If you are referring to the mousewheel being scrolled, then use 'self.window:GetMousePosition().z'

 

GetMousePosition().z is what I was looking for, thanks!

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