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Just something I was playing around with today, wasn't really expecting to get these results but I was surprised. 

This is Quadspinner h-map converted to obj>fbx with a single texture.   I'm working on a way 2 break the mesh into chunks so I can get a higher resolution on the textures which would almost make the technique useable in game situations. 

Anyways, heres the result - very low poly but highly detailed terrain layout  straight out of the LE editor.. Mainly only good for distances at this point until I can better work out the quads technique. 

My goal is to get a large 1000x1000 terrain broke down into 128 chunks, 1024x1024 texture resolution for distance then have 2 LODS per quad with a near resolution of 2k per quad. 

After reading several of the quadspinner tutorials I came to understand this is the same app used to make several terrains in the movie Lord of  the Rings.

 

Quadspinner -  https://quadspinner.com/

lerender.jpg

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