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Posted

Since tech demo public release some effects were added such as:

- fire muzzle effects, particles for shots

- particles for explosions

- blood particles on hits and gibbing

- blood decals on units when they getting damage and on the floor, when they gibbed

- few gibs beside a head, with a physics

Beginning of demo level can be seen here. Want to release the demo in few weeks.

  • Like 5
  • Dreikblack changed the title to Slipgate Tactics Demo
  • 1 month later...
Posted

Released 8 patches with a lot of fixes since a demo launch:

https://dreikblack.itch.io/slipgate-tactics

Biggest features added in those patches:

- Tutorial level - to teach a basic mechanics one by one

- Quake 1 Music support and Music by @Eric Matyas (www.soundimage.org) with an attribution in Credits menu

  • Which music to play can be chose via Sound settings

- Improved AI

  • Bots can now destroy obstacles and chase Marines now more efficiently.
  • Also they come to fighting allies if can't see targets by themselves (on Hard difficulty)

- Stun mechanic - can caused by bump damage

  • Push enemies into obstacles to do bump damage
  • 1 bump damage to stun dogs, 2 to stun human
  • Stunned units can't do anything in their next turn, except for Marines who can use Will Points to gain Action Points

image.thumb.png.06ce884e097cb265ecdc29e75b06c792.png

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  • Upvote 1

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