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AlignToVector() Scales Entity


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Posted

Certain vectors cause the entity to scale rapidly down to zero on a few axis.  Below is one example.

#include "UltraEngine.h"
#include "ComponentSystem.h"
using namespace UltraEngine;

int main(int argc, const char* argv[])
{
    auto displays = GetDisplays();
    auto window = CreateWindow("Ultra Engine", 0, 0, 1440, 900, displays[0]);
    auto framebuffer = CreateFramebuffer(window);
    auto world = CreateWorld();

    auto camera = CreateCamera(world);
    camera->Move(0, 1, -3);
    camera->SetClearColor(1, 0, 0);

    auto default_font = LoadFont("Fonts\\arial.ttf");
    auto ui = CreateInterface(world, default_font, framebuffer->size);
    ui->SetRenderLayers(2);
    ui->root->SetColor(0.0f, 0.0f, 0.0f, 0.0f);

    auto ui_camera = CreateCamera(world, PROJECTION_ORTHOGRAPHIC);
    ui_camera->SetPosition((float)framebuffer->size.x * 0.5f, (float)framebuffer->size.y * 0.5f, 0);
    ui_camera->SetRenderLayers(2);
    ui_camera->SetClearMode(CLEAR_DEPTH);

    auto label = CreateLabel("", 10, 10, 500, 200, ui->root);

    auto light = CreateDirectionalLight(world);
    light->SetRotation(35, 35, 35);

    auto box = CreateBox(world);
    Vec3 up = Vec3(1.0f, 1.0f, 1.0f).Normalize();

    while (window->KeyHit(KEY_ESCAPE) == false && window->Closed() == false)
    {
        box->AlignToVector(up, 1, 1.0f, 1.0f);

        auto scale = box->GetScale();
        label->SetText("Scale : " + String(scale.x) + ", " + String(scale.y) + ", " + String(scale.z));

        world->Update();
        world->Render(framebuffer);
    }
    return 0;
}

 

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