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Posted

I always wanted to reproduce the hidden line effect like in Elite.
Using textures leads to a stretching anomaly.
Currently my approach is to bevel edges in Blender and paint them full white.
I'm a n00b in shaders, so I don't know if that path would be feasible.
The idea is this:
image.png.ee39e975174a88332815d88661efae7c.png

Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

Posted

That is wireframe, not hidden lines.
I think a shader could not do the job, as it would need to know which edges to highlight, the artist doesn't want all edges that way.

I just realized that Elite is 40 years old and it still reminds me of a very playable game.
Now I came up with a quite stupid idea, but it might actually bring some bonus features:
I could just draw the lines on top of a black model using white bars (streched cubes), or perhaps toblerone sticks.
Upon collision the white bars would detach and float into space.

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Ryzen 9 RX 6800M ■ 16GB XF8 Windows 11 ■
Ultra ■ LE 2.53DWS 5.6  Reaper ■ C/C++ C# ■ Fortran 2008 ■ Story ■
■ Homepage: https://canardia.com ■

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