klepto2 Posted January 18, 2023 Posted January 18, 2023 Material::SetMappingScale has no effect. Not on normal meshes or terrains. Also the documentation doesn't include this function, which in my point is an essential part of terrain painting or custom materials. 1 Windows 10 Pro 64-Bit-Version NVIDIA Geforce 1080 TI
Josh Posted January 18, 2023 Posted January 18, 2023 This feature was actually implemented for brushes, but I agree this would be useful in general, and required for terrain. My job is to make tools you love, with the features you want, and performance you can't live without.
Solution Josh Posted September 6, 2023 Solution Posted September 6, 2023 This feature is removed for now. Terrain has a per-layer scale setting. My job is to make tools you love, with the features you want, and performance you can't live without.
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