AnniXa Posted March 8, 2013 Posted March 8, 2013 Hey as i actually switched from blitzmax to c# i would like to know some stuff: where can i find a smal doc how to use Leadwerks2 with c# (VS2010) ? its not easy to find since its all mixed with LE3 and stuff, maybe you should make 2 areas for LE2 and 3... and the other question, in blitzmax i was able to easy use all openGL functions just in leadwerks for easy draw 2d stuff and such. i think this is not possible with c# at all? Quote Whuts wroong?
YouGroove Posted March 8, 2013 Posted March 8, 2013 its not easy to find since its all mixed with LE3 and stuff, maybe you should make 2 areas for LE2 and 3... I already alerted people about that confusing forums, but it don't matter for some it seems ? http://www.leadwerks.com/werkspace/topic/6117-leadwerks-forum-split-le-2-le-3/ Quote Stop toying and make games
cassius Posted March 8, 2013 Posted March 8, 2013 Why not use plain c with le2.Thats what I do. Its supported by the docs. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++
YouGroove Posted March 8, 2013 Posted March 8, 2013 LE 3 is only C++ and Lua officially supported. That makes less work also For Josh specially with now all platforms to manage. You should try Lua that is not so complicated when you understand how it works. Quote Stop toying and make games
paramecij Posted March 8, 2013 Posted March 8, 2013 ... in blitzmax i was able to easy use all openGL functions just in leadwerks for easy draw 2d stuff and such. i think this is not possible with c# at all? I don't see why not. Search for a simple opengl in c# tutorial to see how to properly set up opengl (not the window and context, the linking and importing of library functions). You should be able to call the same functions in same places as you did in blitzmax. ... i think there was quite some stuff on le2 and c#, don't know where it's all gone now, but i found this Quote
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