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Posted

0.9.9

  • The Tile class has replaced the Sprite class for 2D graphics. Some changes are necessary to make the Sprite class optimal for 3D use.
    • Added Sprite::SetSize and GetSize.
    • Sprite size can be adjusted in the editor, and works will billboard view mode.
    • Removed wireframe parameter from CreateSprite.
    • Rectangle Sprites are now always centered around their center, and Sprite::SetHandle is removed.
  • Added missing Camera::SetLighting method in Lua.
  • Added Texture::SetFilter and GetFilter.
  • Like 2
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

0.9.9

  • Added two global shader uniforms:: int TerrainID and int TerrainMaterialID. This means every shader can now access the scene terrain, if it is present. @klepto2
  • Channel packing tool is a little easier to work with now.
  • Fixed offset texture view in asset editor window.
  • Fixed terrain not updating normals when no materials applied.
  • Fixed particle view mode not being saved in scene files.
  • Only editor is updated at this time.
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

0.9.9

  • Screenshot render window will now render 30 frames before capturing, to better capture auto-exposure and reprojected effects.
  • Fixed some situations where an item image could fail to load and crash the program because of an outdated cached image link.
  • Cache time for the downloads system is lowered to one hour.
  • Added "Save As" behavior in IDE.
  • Much improved tone mapping post-effect.
  • Like 2

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

0.9.9

  • Fixed a bug where post-processing effect auxillary textures would not get re-created when the viewport size changes.
  • Updated SSAO effect with something more dramatic.
  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

0.9.9

  • Sun color now includes alpha channel, for controlling the intensity of volumetric lighting.
  • DirectionalLight::SetShadowDistance accepts four values to control the stages of the cascaded shadow map.
  • Surprise! Added initial implementation of basic CPU raytracing functions, using Intel Embree. Many possibilities here..

Updating

  • Some updated shaders are needed to use the customizable cascaded shadow map partition distances, but I think the old shaders will still work with the new build.
  • C++ projects probably need a new header search path added: ($LEADWERKS)/Include/Libraries/embree/include
    • This does not appear to be required, but would probably not hurt to add
  • All projects require two DLLs, embree4.dll and tbb12.dll.
  • See Files > Project Manager and then sync your outdated projects.
  • Like 1
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

0.9.9

C++ library updated with probably finished core ray tracing API. See tutorial here:

 

  • Like 1

My job is to make tools you love, with the features you want, and performance you can't live without.

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