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Posted

Default branch is now using version 0.9.2.

0.9.1 is available as an archived version.

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Posted

First build of 0.9.3 is available, with a separate creation mouse tool for creating brushes and entities. Give it a try and let me know what you think.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Implemented click and drag movement of the brush outline box, before the brush is created.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Implemented drag resize of brush outline, before the brush is created. Try it and let me know what you think.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
  • New object creation interface in toolbar. Everything except the + button works. Also, any objects that require creation parameters will crash.
  • Transparent window effects setting is available in General options
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Posted

Updated object creation dialog icons with "my best guess for now".

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

Added window that appears for object properties during creation process.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

The little '+' button on the right of the object button now works, and will produce a result similar to what you would see with the Create menu in unity.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
  • Terrain tool will not deselect a terrain unless another terrain is clicked on
  • Added Rename Folder feature in asset browser
  • Added New Material feature in asset browser
  • Added New Folder feature in asset browser
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Posted

Added "New Component" dialog (See the little '+' button to the left of the search bar). This makes it about 100x easier to add a new component:
image.png.a403b1e9073596a2f02a622d77f97db5.png

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Posted
  • Updated some object icons
  • You can now drag files from the asset browser to the console input field and it will paste the file name into the console
  • Like 2
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Posted
  • Window titlebar now shows the current project's folder name.
  • Added '+' button on scene browser with object creation
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Posted

Added component members that can reference other objects in the map. To define a property like this just set its initial value to null in the JSON file:

            {
                "name": "target",
                "label": "Target",
                "value": null
            }

The component property will display an interface for selecting any object in the map.

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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
  • Added Map::GetEntity(uuid)
  • Lua interpreter will now load entity component references
  • Added Material:GetHandle(), should only be used in a world render hook
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
  • Editor updated with a few bug fixes
  • If a treeview widget uses both the DRAGANDDROP and the MULTISELECT style, then nodes won't be selected until the left mouse button is released. This is a first step to allow the scene browser tree to have some more needed functionality.
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Posted
  • Full update with lots of fixes. See bug reports forum for recent changes.
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
  • Initial implementation of dragging entities from the scene tree onto an entity field of a component is working. The mouse cursor does not change yet to indicate the treeview node can be dropped onto the field, but it does work.
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Posted
  • Dragging an entity from the scene tree to a component property will now show the correct mouse cursor to indicate the item can be dropped.
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Posted
  • C++ components are now using .cpp/.h files instead of a single header. This does not affect your existing projects.
  • Like 4
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My job is to make tools you love, with the features you want, and performance you can't live without.

Posted
  • Full update with a big batch of bug fixes.
  • Camera::SetOrder is now available in Lua
  • Fixed some red / blue channel swapping errors
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Posted
  • Fixed problem loading glTF files exported from Blender with spaces in name.
  • Other bug fixes.
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Posted
  • Full update with recent bug fixes.
  • Added Camera::SetSweptCulling: 
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Posted

Current build is intended to be the final version of 0.9.3 and will go onto the stable branch soon.

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My job is to make tools you love, with the features you want, and performance you can't live without.

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