Jump to content

Recommended Posts

Posted

This video explains some of the cool features you will find in the new Ultra Engine API:

 

  • Like 6
  • Thanks 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Posted

The only part that I don't like is that Entity::SetInput still can't be used for regular physics object, only for this special hardcoded player controller, right? I don't think engine should have any understanding of "player" object. Because its understanding will always be limiting for us in some way.

Posted
46 minutes ago, SpiderPig said:

Looks great.  Didn't know it was so easy to manipulate the bones of an animated model - can't wait to be able to do this.

No need to wait, you can already do this in Leadwerks. You do it in PostRender as far as I remember.

  • Like 1
  • Thanks 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...