Josh Posted December 20, 2022 Posted December 20, 2022 This video explains some of the cool features you will find in the new Ultra Engine API: 6 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Genebris Posted December 20, 2022 Posted December 20, 2022 The only part that I don't like is that Entity::SetInput still can't be used for regular physics object, only for this special hardcoded player controller, right? I don't think engine should have any understanding of "player" object. Because its understanding will always be limiting for us in some way. Quote
Alienhead Posted December 20, 2022 Posted December 20, 2022 Outstanding looking engine, I really love the ability to move an individual bone while the normal animation sequence is rolling... That video gave me tons of ideas for a future project. Quote Alienhead Components and Software
havenphillip Posted December 20, 2022 Posted December 20, 2022 Awesome, dude. It's only going to get better from there. I love that you can put materials on terrain. 1 Quote
SpiderPig Posted December 20, 2022 Posted December 20, 2022 Looks great. Didn't know it was so easy to manipulate the bones of an animated model - can't wait to be able to do this. Quote
Genebris Posted December 20, 2022 Posted December 20, 2022 46 minutes ago, SpiderPig said: Looks great. Didn't know it was so easy to manipulate the bones of an animated model - can't wait to be able to do this. No need to wait, you can already do this in Leadwerks. You do it in PostRender as far as I remember. 1 1 Quote
trashcanuseful Posted December 20, 2022 Posted December 20, 2022 22.12.2022 1 Quote My job is to make you see useful things in trash.
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