Robbo Posted November 28, 2022 Posted November 28, 2022 I have a nice outdoor terrain setup using fog but when I added a 3d mesh it is not affected by fog. It has 1 texture and 1 normal map with the shader for that......did I miss something but why its not getting fogged out like the terrain ?? Quote
reepblue Posted November 28, 2022 Posted November 28, 2022 You probably have blend and/or flag settings that's causing it not to render as intended. I can't think if anything else without the material file. Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Robbo Posted November 28, 2022 Author Posted November 28, 2022 ok, thanks - I found the fog was actually affecting the 3d model but not as strong as the terrain such that the model stands out too much. Im not sure if its the texture or how all models show up in LW compared to the terrain... Quote
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