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Just wanted to say that I absolutely love LE's environmental probes. I haven't really had the need to dive into them with my past projects but this competition project I really really needed lightmapping..  After wasting a few days trying to make a shader understand I wanted two UV sets, I gave up,  after all I'm on a time scheduled with the competition.  So I started playing HARD with lighting and probes in LE..  I can honestly say that I don't need or never did need lightmapping.   LE does it with static probes and does it awesomely.  

I want to show a few screen shots but I won't, don't want to tip my hand.  It'll be downloadable and playable in 3.5 more weeks anyways.   

Well done Josh, LE keeps impressing me  again and again..

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