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Posted

Just a suggestion, it would be great in the world editor if you can place marker nodes for position and rotation. This would be handy for things like spawn points which would only be visible in the world editor.

 

Cheers!

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Posted

I think pivot's would work for this. Could even make a marker lua script with some extra properties and attach it to a pivot and make it a prefab Marker Node. Pivots with various scripts attached to them can/will serve all sorts of purposes I think.

Guest Red Ocktober
Posted

that's the way i do my ai... not as advanced, but it woiks wink.png

 

--Mike

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