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Uv's


Alienhead
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You need to make a custom shader. I know this is possible because I was experimenting with light maps a while back. I recall just duplicating the UV variables and multiplying them together. It's been a while, and I think I've deleted the shader.

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Cyclone - Ultra Game System - Component PreprocessorTex2TGA - Darkness Awaits Template (Leadwerks)

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