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  • 2 weeks later...
Posted
--Bug
self.joint.LegR:SetLimits(-45,45)
self.joint.LegL:SetLimits(-45,45)
-- Fix
self.joint.LegR:SetLimits(45,-45)
self.joint.LegL:SetLimits(45,-45)

 

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

  • 3 weeks later...
Posted

Trying with the spherical joints, it is not perfect, but it could survive with this that the player when dying breaks his arms.  That is, the angle of rotation will always be at the global level in the joints
image.png.7e5a6cbb7ae34452592a8d1f0b0fee6b.png

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

Posted

 

The sphere joint seems to work best for the rag doll effect, because with the hinge joint when using the set limits command, it seems to break the rag doll when setting the rotation angles. The result is that the character flies off like it has a rocket up its ***.

The terrible thing is that I have come to this by trial and error.

 

  • Haha 1

 

 

Astrocuco.thumb.png.c76e0fb3de2d6e437e7dca099625e11e.png

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