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Posted

I think I already know the answer to this question, but doesn't hurt to ask I suppose..   I'm in need of setting custom view ranges,  the Medium ( for my usage ) is to close and the Far is to ... well far.   

If there  is no way to adjust or set these view ranges then I ask if entrity:Hide() is actually the same as the engines view range behavior ? If so then I can simply hide and show the mesh myself I suppose.. But if the engine does any special culling outside hide/show then I'd probably need to use the built in entity view range?

 

Posted

The entity view range is far more efficient. It will discard chunks of the scene based on the volume's minimal distance to the camera.

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