Juggernaut Posted March 7, 2013 Posted March 7, 2013 The goblin keeps hitting in the air at that position in the screenshot. At times the goblin runs away from the barbarian when the barbarian stands behind the barrels or the pillars, instead of chasing him! Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web
Naughty Alien Posted March 7, 2013 Posted March 7, 2013 ..well...you should know that barbarians are not easy to digest, so poor goblin must be scared to death and running away ...sorryy..couldnt resist Quote
Admin Posted March 7, 2013 Posted March 7, 2013 Select the View > Draw Navigation menu so you can see what the pathfinding is doing. Maybe that section is too narrow for a path to form. Quote
Juggernaut Posted March 7, 2013 Author Posted March 7, 2013 Ah .... yes ... the green navmesh are absent around the barrels. Wonder why they are left out ..... Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web
Admin Posted March 7, 2013 Posted March 7, 2013 There's not enough space for them to pass through that area. The navmesh visualization lets us catch problems like that and easily fix them. Quote
Juggernaut Posted March 7, 2013 Author Posted March 7, 2013 Can we have a fully functional demo version to try out by making own levels ? Similar to the demo version of LE 2.5. This demo version only runs the demo level and only allow changes within it. There's not enough space for them to pass through that area. The navmesh visualization lets us catch problems like that and easily fix them. Well if the barbarian can stand in that narrow space behind the barrels, navmesh should have got generated for that area too ..... Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web
Juggernaut Posted March 7, 2013 Author Posted March 7, 2013 The goblin fails to detect the position of the barbarian and keeps hitting his sword in the thin air while the barbarian stands just beside him! Both of them are standing within the green navmesh area. Quote LEADWERKS 2.5 Leadwerks Engine Documentation http://www.leadwerks.com/werkspace/page/Documentation/le2 Leadwerks Engine Wiki http://web.archive.org/web/20120728123827/http://www.leadwerks.com/wiki/index.php?title=Main_Page Leadwerks 2 wiki moving to Google Drive https://drive.google.com/folderview?id=0BxLsUYPSspxcfms3bmpvQlBSVjVYREljSElpQ3JfTmQydzg4anExZ2Fyb0I3NjZxSmkwd1E&usp=drive_web
Admin Posted March 7, 2013 Posted March 7, 2013 Please post your map, or at least a screenshot with nav rendering turned on. Quote
YouGroove Posted March 7, 2013 Posted March 7, 2013 @Naughty_Alien : LOL This demo version only runs the demo level and only allow changes within it. It should be enought for you to test LE 3 features, a full fonctionnial would be some free version. Quote Stop toying and make games
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