Genebris Posted July 20, 2022 Posted July 20, 2022 That's just modeled geometry. Typically all cliffs are extra geometry on top of smooth terrain hills Quote
Josh Posted July 20, 2022 Posted July 20, 2022 I can tell just by looking at it, they are using a horizontal displacement map to push the terrain vertices out to make that cliff. I showed this a few years ago and it got a big yawn from you guys: Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted July 20, 2022 Posted July 20, 2022 15 minutes ago, Josh said: I showed this a few years ago and it got a big yawn from you guys: Sometimes we don't know what we want. 🙃 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Vida Marcell Posted July 20, 2022 Author Posted July 20, 2022 Do Leadwerks Support it? it would be great. Quote
Josh Posted July 21, 2022 Posted July 21, 2022 9 hours ago, Vida Marcell said: Do Leadwerks Support it? it would be great. No but I can add this into Ultra at some point if there is interest. I just have to change the way the collision works to handle the overhangs. 3 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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