reepblue Posted July 15, 2022 Posted July 15, 2022 Ultra Engine should include static function calls that contain the following. static const Vec3 Vec3::Up() { return Vec3(0,1,0); } static const Vec3 Vec3::Forward() { return Vec3(0,0,1); } // Maybe this too? static const Vec3 Vec3::Right() { return Vec3(1,0,0); } I was following this math tutorial that was exampled in Unity and thought future users would get stuck when a guide or tutorial called for an Up() or Forward() call with them not knowing what it actually is. (Because I didn't!) Once I was able to figure out what that Vector3.Up actually was with this, I had this working in Leadwerks. This would be a nice thing to have for people coming over from your competitors. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
Josh Posted July 15, 2022 Posted July 15, 2022 When C# support is added I might do this. Quote My job is to make tools you love, with the features you want, and performance you can't live without.
Josh Posted July 15, 2022 Posted July 15, 2022 To me, this is like having constants like this: const float THREE_AND_ONE_HALF = 3.5f; const int NINETY_NINE = 99; const String THE_LETTER_Q = "Q"; 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
reepblue Posted July 15, 2022 Author Posted July 15, 2022 Maybe, just thought it would make the transition from other engines a lot easier. 1 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon!
SpiderPig Posted July 15, 2022 Posted July 15, 2022 I think it's worth adding. It's much nice to type Vec3.UP than Vec3(0.0,1.0,0.0). 1 Quote
Josh Posted July 15, 2022 Posted July 15, 2022 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without.
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